Reaper
06-21-2006, 09:48 PM
Some thing kinda of cool,
I am putting together a single player campaign using the IC mod any way, The mission im working on now uses a helo insertion where the player begins the mission on the helo in flight. Players also can respawn in the mission. Leaving me with an interesting problem. How to deal with the players when they respawn and how to get the helo to take off with out the player watching the start up process in the air.
This is what I came up with to fix both issues:
I placed the start marker in a cement box, used a wac command to set black fog to 0 meters so the player doesn't see any thing. Set the events for the helo start up. Then teleport the player to the helo to make it take off in the air. Reset the fog to move out to 750 meters in 10 seconds as they teleport.
Next how to deal with players spawning when they die. Because the helo begins in the air, and the normal way to set spawn areas in Joint ops is to use CTF or LFP spawns it wouldn't work very well.
So I set a teleport target out side each of the objective areas where players would die and used a set of events to teleport the player to just out side the correct area they need to be in when they die. No need to choose a spawn point the mission does it for you.
This would never work for coop but works well in single player. I thought some Joint Ops mission builders would find it enteresting.
I am putting together a single player campaign using the IC mod any way, The mission im working on now uses a helo insertion where the player begins the mission on the helo in flight. Players also can respawn in the mission. Leaving me with an interesting problem. How to deal with the players when they respawn and how to get the helo to take off with out the player watching the start up process in the air.
This is what I came up with to fix both issues:
I placed the start marker in a cement box, used a wac command to set black fog to 0 meters so the player doesn't see any thing. Set the events for the helo start up. Then teleport the player to the helo to make it take off in the air. Reset the fog to move out to 750 meters in 10 seconds as they teleport.
Next how to deal with players spawning when they die. Because the helo begins in the air, and the normal way to set spawn areas in Joint ops is to use CTF or LFP spawns it wouldn't work very well.
So I set a teleport target out side each of the objective areas where players would die and used a set of events to teleport the player to just out side the correct area they need to be in when they die. No need to choose a spawn point the mission does it for you.
This would never work for coop but works well in single player. I thought some Joint Ops mission builders would find it enteresting.