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RAB
03-15-2006, 01:23 PM
Got a question. Someone has asked me if it was possible to set an area of a map in BHD as a self destructing kill zone. If a player enters the area have it cause the items (barrels, crates or what ever) to explode and kill the player. And then reset for the next person that comes through. I know setting the event is possible but not sure about having it reset itself. If anybody has any ideas I would appreciate the help.

Bluetiereign
03-16-2006, 08:58 AM
hmm... good question...I don't know about barrels and crates blowing up.. and resetting - but you can use a mortar area that turns on and off. There is an example map (http://www.checkpointdelta.net/cgi-bin/db.cgi?db=default&uid=default&Game=BHD&sb=6&so=descend&view_records=1&mh=16&nh=9) in the downloads that does it called sound enviroment.

RAB
03-16-2006, 01:14 PM
Thanks. I'll check it out and see if it will work.