=AirAvenger=
12-20-2004, 01:00 PM
Tip 1:
File Names of your map should be at most , 11.3
That's 11 chars then a dot then bms or til or mis. Try not to use spaces.
For Example I'll often use a -(dash).
Wowser-Kill.BMS
Tip 2:
Do Not Use 'Single palm tree'. It will cause a SysDump for players in your Multiplayer Games. I'm not sure which one it is yet but there is A, B, C, D for a single palm. I think it's D that's causing the SysDumps. Use Desert Palms instead.
Tip 3:
For Zone Games use KOTH Center at 120 max distance to be safe. Zones will glitch in game around 125-126-127+. KOTH Centers are tubular in the map that stretch from below ground/water and up infinite. Most zones are circlular. Use many and overlap them with no gaps. Making a KOTH with no FARP in the zone in my opinion is just not right. Making a TKOTH with no FARP in the Zone will require a lot of extra team work.
File Names of your map should be at most , 11.3
That's 11 chars then a dot then bms or til or mis. Try not to use spaces.
For Example I'll often use a -(dash).
Wowser-Kill.BMS
Tip 2:
Do Not Use 'Single palm tree'. It will cause a SysDump for players in your Multiplayer Games. I'm not sure which one it is yet but there is A, B, C, D for a single palm. I think it's D that's causing the SysDumps. Use Desert Palms instead.
Tip 3:
For Zone Games use KOTH Center at 120 max distance to be safe. Zones will glitch in game around 125-126-127+. KOTH Centers are tubular in the map that stretch from below ground/water and up infinite. Most zones are circlular. Use many and overlap them with no gaps. Making a KOTH with no FARP in the zone in my opinion is just not right. Making a TKOTH with no FARP in the Zone will require a lot of extra team work.