Charger
10-05-2004, 09:16 PM
NEWEST VERSION AS OF 12.03.04 - version .68
Dec 3, 2004 - version 0.68
Fixed in MIS import: Team, AIP, Team Budget, Attribute flags
Fixed copy and paste of objects
Dec 1, 2004 - version 0.67
Added clipboard functionality for tiles
Changed background color for thumbnail views in object palette
Fixed keyboard usage in object lists
Some performance improvements with handling of object list
Nov 29, 2004 - version 0.66
Default fog distance to 1024m
Camera windows resize correctly when tool windows are adjusted
Added reflective property to LFP's
Object list refresh optimizations
Fixed panning tool selection bug
Fixed bounding rect draw from mouse/space release order
Deleting filter string no longer bolds all text
Fixed mixed absolute/relative height adjustment bug
Nov 23, 2004 - version 0.65
Increased texture heap to 96MB - Games should not use more than 64MB of Texture space. Please check your levels.
Invisible objects are no longer editable
Added vehicle radius circles.
Changes to env files will no longer affect fog settings.
Team budget values now copy correctly for vehicles.
Moved STR,IFL, and WAC file saving to 'Level properties' dialog. These options are now saved per mission.
Fixed some parser memory leaks.
Fixed chaining command in events.
Nov 15, 2004 - version 0.64
Fixed save crash bug
- version 0.63
Added ‘No Radar’ flag to static objects
Added LFP group value to dynamic objects
Fixed bug in IFL file save routine
Added WAC ‘Win’,’Rain’,’Overcast’ commands
NOTE:Nov.15.2004[WIN/LOSE condition added. Still lacking major events for coop like "AREA TRIGGERS, OBJECTIVE GOALS, SPINMAP REFERANCES, ETC."]
Oct 22, 2004 - version 0.62
Fixed crash in memory report dialog
Oct 22, 2004 - version 0.61
Fixed time of day rate
Oct 22, 2004 - version 0.60
Improved memory reporting
LFP groups for markers are now saving correctly
Team budget values for vehicles are now saving correctly
Water color/murk are not saving correctly (GAME update required)
Env and Terrain changes no longer dump tiles.
Oct 12, 2004 - version 0.59
Added better memory reporting in memory stats dialog.
Oct 11, 2004 - version 0.58
Added terrain toggle in view elements menu.
Removed exponential fog (not supported by engine)
Added IFL file generation.
Oct 6, 2004 - version 0.57
Fixed object offset problem (objects placed incorrectly in game.
(Note that you may need to look at pre .57 missions to verify object placement. Some objects will have moved slightly.)
Oct 5, 2004 - version 0.56
Fixed problem with marking valid expressions as invalid.
Fixed problem where Save As… was not changing the target file name.
Fixed problem with canceling action creation.
Added distance measurement tool.
Fixed item selection in events action list.
NOTE:Oct.5.2004[Some events added and now work in NILE. Still lacking major events like "WIN/LOSE" condition and "AREA TRIGGERS".]
Oct 5, 2004 - version 0.55
Fixed some GUI display issues in tab controls.
Fixed deleting of waypoint lists.
Made first pass at WAC command definition file.
Fixed deleting events.
Modified if/then dialog boxes, made them much larger.
Fixed deleting objects and their effect on waypoint lists and events.
Added color coding to indicate broken expressions in the event editor.
Sept 30, 2004 - version 0.54
Fixed moving multiple tiles - tiles no longer shift relative to one another when dragging.
Fixed problem where older missions that were in tile or node mode when saved will work properly when loaded now.
Sept 30, 2004 - version 0.53
Fixed tile flipping buttons - they now flip on the correct axis.
Tile selection will be reflected correctly.
Selecting a new tile won't leave an artifact tile on the screen.
Mouse rotate now works with tiles.
The nudge and rotate keys now work with tiles.
Cleaned up tile editing mode behavior. Shouldn't have strange effects when changing modes or view modes now.
Added code to reset the detail cache when dragging tiles. This will hurt performance, but will now correctly render tiles that 'mow the lawn'.
Fixed tile drop location (incorrectly offset one meter before).
Sept 29, 2004 - version 0.52
Turned view frustum clipping back on in 2D modes. Should dramatically improve 2D performance, especially on object dense levels.
Sept 28, 2004 -version 0.51
"I know that the waypoints still have some bugs, but I wanted to get this update out to you to help with some of the crash bugs - next up is tile bug fixes, then events."
Moved Waypoints Dialog to the object tab control
Modified the method of waypoint list creation and editing
Selected objects now automatically scroll the object list to become visible
Removed ability to select 2D 'Tile Mode' and 'Node Mode' - It's not necessary and it's confusing.
Added arrow heads to waypoint ends.
Restriced Max Fog distance to 1024 m.
Added Middle Mouse button 'orbit' function. Hold middle mouse + space bar and move to orbit selected objects.
Sept 14, 2004 - version 0.50
Fixed some memory/resource leaks
Fixed top window problem with object fill extension dialog
Changed fill extension to drop N objects instead of seeking a density level in an area
Fixed crash caused by deleting objects
Added options check boxes to save dialog - can optionally choose to create/overwrite ancillary files.
Added group button on Object list tab
Fixed 'Absolute' flag not saving for some object types
Sept 7, 2004 - version 0.49
Added startup warning for non 32 bpp desktops
Added object help text to object palette
Made Object Info toolbar resizable while docked
Unzooming a view now returns to previous pane layout
Sept 2, 2004 - version 0.48
Fixed sphere rendering problem on env change
Placed vehicles now automatically set the default AIP for that vehicle type
Fixed scaling for magnify area
Object status is now updated during placement operations
Fixed snap to grid - objects will now always stick to grid when moving through axis
Sept 1, 2004 - version 0.47
Added compass heading to status bar
Added single player respawn check box in level properties dialog
Improved performance of camera moves using keyboard
Fixed object selection bug when objects are marked hidden
Fixed some dialogs getting placed behind camera windows
Aug 30, 2004 - version 0.46
Added paste packet support for flags
Changed group rotate algorithm
Made .NPZ format the default output format
Fixed environment change causing deletion of object list bug (thanks to Killipso VVV)
Fixed point and vector selection
- version 0.45
Added indestructable flag to static objects
Added No Shadow flag to static objects
Added Reflective flag to static objects
- version 0.44
Fixed group rotate bug
Added team budget support for vehicles
Added water color and murk settings to environment controls
Fixed graphic update on new object selection when dragging
Aug 27, 2004 - version 0.43
Fixed rotation shortcut keys.
Fixed window focus problems in object placement mode.
Fixed some problems in the mis importer. Emplaced weapons should work now.
Moved some objects from DItems list to MItems list.
Fixed LFP's not loading/saving radii correctly.
Fixed Keystate reading for shortcut keys.
Aug 26, 2004 - version 0.42
First Public Release (BETA)
Dec 3, 2004 - version 0.68
Fixed in MIS import: Team, AIP, Team Budget, Attribute flags
Fixed copy and paste of objects
Dec 1, 2004 - version 0.67
Added clipboard functionality for tiles
Changed background color for thumbnail views in object palette
Fixed keyboard usage in object lists
Some performance improvements with handling of object list
Nov 29, 2004 - version 0.66
Default fog distance to 1024m
Camera windows resize correctly when tool windows are adjusted
Added reflective property to LFP's
Object list refresh optimizations
Fixed panning tool selection bug
Fixed bounding rect draw from mouse/space release order
Deleting filter string no longer bolds all text
Fixed mixed absolute/relative height adjustment bug
Nov 23, 2004 - version 0.65
Increased texture heap to 96MB - Games should not use more than 64MB of Texture space. Please check your levels.
Invisible objects are no longer editable
Added vehicle radius circles.
Changes to env files will no longer affect fog settings.
Team budget values now copy correctly for vehicles.
Moved STR,IFL, and WAC file saving to 'Level properties' dialog. These options are now saved per mission.
Fixed some parser memory leaks.
Fixed chaining command in events.
Nov 15, 2004 - version 0.64
Fixed save crash bug
- version 0.63
Added ‘No Radar’ flag to static objects
Added LFP group value to dynamic objects
Fixed bug in IFL file save routine
Added WAC ‘Win’,’Rain’,’Overcast’ commands
NOTE:Nov.15.2004[WIN/LOSE condition added. Still lacking major events for coop like "AREA TRIGGERS, OBJECTIVE GOALS, SPINMAP REFERANCES, ETC."]
Oct 22, 2004 - version 0.62
Fixed crash in memory report dialog
Oct 22, 2004 - version 0.61
Fixed time of day rate
Oct 22, 2004 - version 0.60
Improved memory reporting
LFP groups for markers are now saving correctly
Team budget values for vehicles are now saving correctly
Water color/murk are not saving correctly (GAME update required)
Env and Terrain changes no longer dump tiles.
Oct 12, 2004 - version 0.59
Added better memory reporting in memory stats dialog.
Oct 11, 2004 - version 0.58
Added terrain toggle in view elements menu.
Removed exponential fog (not supported by engine)
Added IFL file generation.
Oct 6, 2004 - version 0.57
Fixed object offset problem (objects placed incorrectly in game.
(Note that you may need to look at pre .57 missions to verify object placement. Some objects will have moved slightly.)
Oct 5, 2004 - version 0.56
Fixed problem with marking valid expressions as invalid.
Fixed problem where Save As… was not changing the target file name.
Fixed problem with canceling action creation.
Added distance measurement tool.
Fixed item selection in events action list.
NOTE:Oct.5.2004[Some events added and now work in NILE. Still lacking major events like "WIN/LOSE" condition and "AREA TRIGGERS".]
Oct 5, 2004 - version 0.55
Fixed some GUI display issues in tab controls.
Fixed deleting of waypoint lists.
Made first pass at WAC command definition file.
Fixed deleting events.
Modified if/then dialog boxes, made them much larger.
Fixed deleting objects and their effect on waypoint lists and events.
Added color coding to indicate broken expressions in the event editor.
Sept 30, 2004 - version 0.54
Fixed moving multiple tiles - tiles no longer shift relative to one another when dragging.
Fixed problem where older missions that were in tile or node mode when saved will work properly when loaded now.
Sept 30, 2004 - version 0.53
Fixed tile flipping buttons - they now flip on the correct axis.
Tile selection will be reflected correctly.
Selecting a new tile won't leave an artifact tile on the screen.
Mouse rotate now works with tiles.
The nudge and rotate keys now work with tiles.
Cleaned up tile editing mode behavior. Shouldn't have strange effects when changing modes or view modes now.
Added code to reset the detail cache when dragging tiles. This will hurt performance, but will now correctly render tiles that 'mow the lawn'.
Fixed tile drop location (incorrectly offset one meter before).
Sept 29, 2004 - version 0.52
Turned view frustum clipping back on in 2D modes. Should dramatically improve 2D performance, especially on object dense levels.
Sept 28, 2004 -version 0.51
"I know that the waypoints still have some bugs, but I wanted to get this update out to you to help with some of the crash bugs - next up is tile bug fixes, then events."
Moved Waypoints Dialog to the object tab control
Modified the method of waypoint list creation and editing
Selected objects now automatically scroll the object list to become visible
Removed ability to select 2D 'Tile Mode' and 'Node Mode' - It's not necessary and it's confusing.
Added arrow heads to waypoint ends.
Restriced Max Fog distance to 1024 m.
Added Middle Mouse button 'orbit' function. Hold middle mouse + space bar and move to orbit selected objects.
Sept 14, 2004 - version 0.50
Fixed some memory/resource leaks
Fixed top window problem with object fill extension dialog
Changed fill extension to drop N objects instead of seeking a density level in an area
Fixed crash caused by deleting objects
Added options check boxes to save dialog - can optionally choose to create/overwrite ancillary files.
Added group button on Object list tab
Fixed 'Absolute' flag not saving for some object types
Sept 7, 2004 - version 0.49
Added startup warning for non 32 bpp desktops
Added object help text to object palette
Made Object Info toolbar resizable while docked
Unzooming a view now returns to previous pane layout
Sept 2, 2004 - version 0.48
Fixed sphere rendering problem on env change
Placed vehicles now automatically set the default AIP for that vehicle type
Fixed scaling for magnify area
Object status is now updated during placement operations
Fixed snap to grid - objects will now always stick to grid when moving through axis
Sept 1, 2004 - version 0.47
Added compass heading to status bar
Added single player respawn check box in level properties dialog
Improved performance of camera moves using keyboard
Fixed object selection bug when objects are marked hidden
Fixed some dialogs getting placed behind camera windows
Aug 30, 2004 - version 0.46
Added paste packet support for flags
Changed group rotate algorithm
Made .NPZ format the default output format
Fixed environment change causing deletion of object list bug (thanks to Killipso VVV)
Fixed point and vector selection
- version 0.45
Added indestructable flag to static objects
Added No Shadow flag to static objects
Added Reflective flag to static objects
- version 0.44
Fixed group rotate bug
Added team budget support for vehicles
Added water color and murk settings to environment controls
Fixed graphic update on new object selection when dragging
Aug 27, 2004 - version 0.43
Fixed rotation shortcut keys.
Fixed window focus problems in object placement mode.
Fixed some problems in the mis importer. Emplaced weapons should work now.
Moved some objects from DItems list to MItems list.
Fixed LFP's not loading/saving radii correctly.
Fixed Keystate reading for shortcut keys.
Aug 26, 2004 - version 0.42
First Public Release (BETA)