PDA

View Full Version : Issues with Nile



Charger
11-03-2004, 02:00 PM
Here’s the scenario…

Boat On Water:
The terrain I’m using is DVXG58 (I’ve tried this on various terrains as well all with the same results.)

Player start marker starts out on bow of Mark V in water with no obstacles beneath the boat. AI attaches to control and boat moves. Boat reaches a point then blows up.

I’ve spent a few hours messing with various configurations with the Properties. Setting the boat to indestructible. Changed the Team and Budget numbers. I checked absolute height. Tried changing the AIP of the boat to other attributes. I’m not a noob when it comes to the editors but this one has me stumped. I changed the boat, I changed locations and still the boat seems to start out in the mission already red as if it’s taken some damage and blows up as it travels along the water. I have another boat that starts with just AI and it doesn’t exploded or even appear to take damage. I’ve started the player marker on land to watch from a different point and still the boat makes its way along and after a few seconds or so blows up. I’ve moved the boat and waypoints to another location but still does the same thing. I added a third boat and started the player out on that and watched the other boats go through their prospective routines and again, the same thing happens. I hope that I’m not going to be limited to the kind of scenarios I have in mind for this game and have to resort to work around. I know what this editor should be able to do.

SampleMap (http://www.checkpointdelta.net/htm/charger/sample_1664.zip)

Charger
11-03-2004, 02:02 PM
Found out that player must start on back of boat then seems to work. Still when I have player start on another boat or on land, the first boat travels up the way points then gets to a point and blows up. Still trying to figure out this part.