View Full Version : Hmm
Bluetiereign
09-01-2004, 10:25 PM
OK Spidey, JJ...Needs work... and consumes some serious polys, but it is possible. Need to check it for lag probs..
Charger
09-01-2004, 11:36 PM
Hmmm...wouldn't it be easer to go over the mountain instead of through it?:smug: :7:
Bluetiereign
09-01-2004, 11:47 PM
Originally posted by Charger
Hmmm...wouldn't it be easer to go over the mountain instead of through it?:smug: :7:
Dang, you are right Charger... I guess I'll trash this idea. :stupid2:
Charger
09-02-2004, 09:02 AM
No really...very nice work bro, is that a Comanche terrain?:cool:
HotShotFWP
09-02-2004, 12:36 PM
Bluetiereign:
Hey man, I think that tunnel through the hill looks nice man, really nice.
HotShotFWP
Bluetiereign
09-02-2004, 04:12 PM
Well the problem is - that it is actually a hill built as a model with a tunnel put thru it.... I can't get the C4 engine to recognize the needed parts to make a legit tunnel system. Bane may know what needs to be done - if it can be done..
Anyway this creates the problem of a huge poly count - which in turn creates slow loading and lag for some... Aside from this, I'm not really happy so far with the way the geometry is acting on things - its like the collision boxes are there... but they are 'soft'. I'm going to try to extend them a bit beyond the visible structure - to see if that helps when time permits.
JJG43
09-02-2004, 09:00 PM
learn something new everyday,software, hardware,graphics.
Bluetiereign
09-02-2004, 11:15 PM
Just started this one... Proportions are to be slightly changed, walls added... Currently, you can't even get the chopper high enough to land on it...lol. Hanger added to give proportion.
HotShotFWP
09-03-2004, 06:28 PM
Oh that's nice, too! A greek olympic arena type of look. Yeah, from the hanger included in the pic, I can see that's a pretty high structure. I hope you finish sucessfully with these two maps! I'd like to try them out.
Great grapics anyway.:)
Sincerely, HotShotFWP
WiperSix«L·R·S»
09-03-2004, 10:03 PM
hmmm, might look even nicer with some Tuscan or Doric Columns and Capitals - ever think of building a colosseum ? lol
=AirAvenger=
09-03-2004, 10:38 PM
I know I could land on it..,,
But wow a Comancheseum... LOL
W@tchtower*CFS*
09-04-2004, 09:32 AM
Yep Avenger, nothing like flying 3000 feet in the air-you can see forever, LOL.:1drink.gif:
Bluetiereign
09-04-2004, 10:36 PM
That structure is long gone... and has been replaced 2 or 3 times with different ideas. I'm considering - and trying ideas to see how well they play - as well as looking at different textures for the buildings.
As far as heavily detailed items - they consume polys - and slow rendering times. A square dent in a box adds 8 poly's - that is per dent, per column - for example. When you already have 60 columns at 8 to 12 (depending on how many sides you keep to render) the counts rise very quickly - and I want to have more than just a building. 'Round' items are not really recognized as 'round' in their collision data. The column idea is one I'm looking into.
I don't want to get too crazy - or leave the basics of C4's mapping - so I'm thinking of letting go of some 'building blocks' - like the high rises and their 3 sections, providing big walls, etc... but getting rid of the loss of texturing on the bottom - so that they render when elevated - as well as some 'Super Structures' already preassembled.
Finding available time to model is my biggest problem...
Bluetiereign
09-13-2004, 10:27 PM
This (http://checkpointdelta.net/downloads/temp/c4anim.wmv) was a pleasant surprise.
The C4 Engine - not being as sophisticated as BHD's... I wasn't expecting to get animations to work.
WiperSix
09-14-2004, 04:06 PM
too cool. does someone have a tutorial posted on the steps involved in doing something like this ? I am clueless on what is involved in manufacturing new object definitions or changing them. could you point me somewhere that might help ? Also, what tools do you use ?
Edward
09-14-2004, 05:34 PM
Originally posted by Bluetiereign
This (http://checkpointdelta.net/downloads/temp/c4anim.wmv) was a pleasant surprise.
The C4 Engine - not being as sophisticated as BHD's... I wasn't expecting to get animations to work. quite impressed bro nice work did you use frap's for the movie
Bluetiereign
09-14-2004, 05:54 PM
Originally posted by WiperSix
too cool. does someone have a tutorial posted on the steps involved in doing something like this ? I am clueless on what is involved in manufacturing new object definitions or changing them. could you point me somewhere that might help ? Also, what tools do you use ?
Tools:
-your favorite photo editor ( either photoshop, gimp - and a tga to dds coverter )
-your favorite modeling program (gmax is free and milkshape is cheap ) I think both have ascii exporters available.
-a HEX editor.
-the BHD mod tools.
Links:
-chancellor's (http://www.ai-hq.com/xmb1/)
-MOD Depot (http://mods.terranova-exp.com/forums/index.php?s=)
Bluetiereign
09-14-2004, 05:55 PM
Originally posted by Edward
quite impressed bro nice work did you use frap's for the movie
Thanks.. and FRAPS it was.
WiperSix
09-14-2004, 09:48 PM
cool, thx. I want to try to change the helos into pink elephants. that way, after a night of hard drinking, I won't be the only one seeing the pink elephants lol
Bluetiereign
09-14-2004, 11:47 PM
Was just wanting to see how 'busy' I could make the screen in this one (http://checkpointdelta.net/downloads/temp/C4anim2.wmv) - without lagging the game. Was fine until FRAPS started hogging the 'horsepower'..
Q-dad~TAG
09-15-2004, 10:12 AM
Great! :)
Bluetiereign
09-17-2004, 12:44 AM
In a new enviroment...
MasterX(BKC)
09-17-2004, 02:28 AM
Nice work i like the last one, could be used to make a city under
or as a centerpeice of a city.
What program you usin to make these meshes, and where can i get it, lol, been using 3dsmax 'trial' copy, but not all my features work right, please point a finger.....ty
X
WiperSix
09-17-2004, 04:34 AM
hmmm 8h LOL
Bluetiereign
09-17-2004, 07:17 AM
Originally posted by WiperSix
hmmm 8h LOL
Hey !!! You weren't supposed to see that..lol. Actually thats my drawing desktop - with an install of C4 to test the models..
W@tchtower*CFS*
09-17-2004, 12:16 PM
hmmm 8h LOL
LMAO I missed that one, good eyes Wiper!
HotShotFWP
09-18-2004, 01:32 AM
Bluetiereign:
That last pic is really nice. When we gona test 'em?:dance:
WiperSix LOL about your Pink Elephant deal.
HotShotFWP
MasterX(BKC)
09-18-2004, 01:54 AM
in my above post i meant that all my features DONT work right, and can you point me to a diff program that i could download to make 3-d meshes and then convert into c4 3di's via bhd tools...
my current 3-d mesh tool(3dsmax trial) only works:mad: (half-way) some options do nothing and, sometimes when viewing the geometry data gets chewed up and i get a spike effect after i save.... isnt there before i save??
please suggest a 3d mesh tool, cheap or free and its location o get it if you can, ty BT
Bluetiereign
09-18-2004, 10:50 AM
Master X...
I did not ignore your previous post - and instead pm'd you with the name of a program that - I know will afford you the chance to obtain trial copy(s) of modeling programs. No trial copy obtained through that program that I have ever seen has been handicapped with disabled features or saved files with the problems you are experiencing. I hear that Milkshape 3d is good and cheap, Gmax is free, 3dsMax 5 & 6 have fully functional trial versions. TurboCad is affordable and saves as a 3DS.
Bluetiereign
09-18-2004, 10:57 AM
Originally posted by HotShotFWP
Bluetiereign:
That last pic is really nice. When we gona test 'em?:dance:
WiperSix LOL about your Pink Elephant deal.
HotShotFWP
Thanks HotShot... and this is the first structure I haven't immediately overwritten (that I think after looking at it in-game will work as a nice addition to C4. As for a time table... Not sure at the moment - there are some details I really want to add.
Also considering a method of items.def/med.bin # ids - posted with the mod download - to allow compatability among numerous mods.
WiperSix
09-18-2004, 11:00 AM
mod compatability ? dude ! all the folks gotta do is create a separate c4 folder for the mod, especially since anything could go wrong. put the stuff up for download so we can play with it (pretty please) that's like when inso made all those new terrains and I never saw them up for download, bummed me out.
Bluetiereign
09-18-2004, 12:20 PM
Originally posted by WiperSix
mod compatability ? dude ! all the folks gotta do is create a separate c4 folder for the mod, especially since anything could go wrong. put the stuff up for download so we can play with it (pretty please) that's like when inso made all those new terrains and I never saw them up for download, bummed me out.
Wiper,
When adding an item to C4, you are simply expanding the number of items available for introduction into the MED and gameplay. You do not add anything that is going to make anything 'go wrong'... If I make 1 or 2 items to add to the game and offer it for download - and others do the same - there is no reason the keep adding 'mod' folders.
After reaching, say 20 items - the mods can be archived into a single download and install.
WiperSix
09-18-2004, 01:08 PM
well, that sounds reasonable. but for me, as long as noone has figured out whether its the client, the server, some sort of data error, or the 3di rendering engine that causes the invisible enemy glitch, I will put any and all "mods" in a duplicate/separate c4 folder - doesn't take up that much space. (unless you've figured out a fix for the glitches, in which case, please post them !! lol):stupid2:
MasterX(BKC)
09-21-2004, 04:18 PM
lol, BT email me a list of items u got pls.....ty
Bluetiereign
09-21-2004, 11:27 PM
Will get that out to you tomorrow. Just one or two buildings so far... assorted walls, a concrete pad or two. I haven't 'moved' any DFBHD - or any other game's objects over - all made from scratch.
It has taken me awhile to get used to C4's collision geometry - as well as learning the structure size limitation and losing collision on fired weapons.
Bluetiereign
09-26-2004, 11:35 PM
This one (http://checkpointdelta.net/downloads/temp/FarpStructure.wmv) to let you farp... without getting blown away.. testing tonite. :)
MasterX(BKC)
09-27-2004, 04:42 AM
this looks nice:cool: :cool:
Bluetiereign
09-28-2004, 12:15 AM
That and a couple of others are now available for download.. in the Comanche Downloads (http://www.checkpointdelta.net/cgi-bin/db.cgi?db=file&uid=default&Game=C4&view_records=1&sb=1&so=ascend&ID=*&mh=100). Items.def.text included to avoid writing over each others mods...
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