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snipedogg
10-30-2002, 04:35 PM
How do you add the sound files to a mission?
Is is just an event you have to add? Are the
wav files used in game already useable with
right setup?

Charger
10-30-2002, 05:36 PM
You must remember to specify the game you’re referring to in order to get accurate information to your question.


This is for dialog:
For Comanche 4 you can download a file from downloads this site called “ADDING SOUND DIALOGS TO YOUR C4 MAPS”

For Task Force Dagger would be “a TFD Wav dialog listing”

For wave files:
If your referring to the wav files listed in the editor then you would place them on your map as you would a waypoint marker or item. The sound will then be heard in the mission.
:cool2:

Edward
10-30-2002, 06:52 PM
Originally posted by Charger
You must remember to specify the game you’re referring to in order to get accurate information to your question.


This is for dialog:
For Comanche 4 you can download a file from downloads this site called “ADDING SOUND DIALOGS TO YOUR C4 MAPS”

For Task Force Dagger would be “a TFD Wav dialog listing”

For wave files:
If your referring to the wav files listed in the editor then you would place them on your map as you would a waypoint marker or item. The sound will then be heard in the mission.
:cool2: and dflw is othellos dialog wav player . now if tis for c4 this process is very time consumeing and is best to have your sky fog and weather so on in general info to be compleate . before you add the singel mission wavs to the map . so if its the c4 singel mission dialog wav's your after i would personally do this . like i said above set up the general info for map the way you want it . now do your singel mission dialog wav's . this way there is nothing on the map and when you open the .mis in note pad to edit the dialog wav's you'll find them very easy . to set up the dialog wavs place a trigger box w/2 erea triggers #rd the same # like 1 for the 1st dialog wav . they erea triggers must cintain 2 erea triggers w/same # ie{ 1, 2, 3 so on } for each erea trigger box . set up the events for the dialog wav's and when your all done setting everything up . save export and exit. now go to main c4 folder and find the .mis for said map open it in note pad and follow the instruction's for adding dialog wav's g/l if its for C4 . if you for some reason you open the general info box for the map after the dialog wav's are set up you will have to redo the open .mis process all over again srry way that 1 is . w/dflw and tfd its different no edito in note pad its done from w/in 1 of the unlocked editors out there g/l buddy :bouncy:

snipedogg
10-31-2002, 09:48 AM
The sound files I was inquiring about
are for DF2. The ones used in the game
by novalogic should be triggerable some
way since they are already in the program
shouldn't they. I have all the novalogic
games also just started making maps when
I iron out all the bugs I will post mission for
play and feedback would be very helpful
for improvement
:brutal173.gif:

Edward
10-31-2002, 04:31 PM
Originally posted by snipedogg
The sound files I was inquiring about
are for DF2. The ones used in the game
by novalogic should be triggerable some
way since they are already in the program
shouldn't they. I have all the novalogic
games also just started making maps when
I iron out all the bugs I will post mission for
play and feedback would be very helpful
for improvement
:brutal173.gif: ok it's for df2 a friend made this a while back dnld all 3 files i belive

Smokin@420.bud
High Map Master At Arms

Registered: Oct 2001
Location: Cheesehead Country
ok its written for DF2 but its done the same way for DFLW
except for the sound file names
try my site the DF2 map page has a file that the freezer wrote
its called sound files
it tells how for both
http://www.geocities.com/sacheli1/sound.htm read his instruction's this should get ya w/singel mission dialog wav's in your df2 maps . i know in dflw the dialog wav's maybe used in any gm type should be the same for df2 . g/l obtw in the future please say what version df question is for . we can answer the ??? faster knowing what version lol :crazy257.gif:

Edward
11-03-2002, 12:44 AM
here in the dnld's section of df2 you will find a df2 dialog help

dfdlgkw Dialog file sound listing
A listing of the wav files & their corresponding numbers that are in Dialog file dfdlgkw. Useful when assigning PlayWavList events.


Game: DF2
Author: Rüstinsk
File Info: wavfiles.zip 6k 27-Aug-2001
Click to Download
Number of downloads: 103

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