View Full Version : in-game mission selection mod
repta
07-22-2004, 08:28 PM
I am making a campagn that is going to be a series of missions based from a US base and all the cities are on the map. just the waypoints and some enemies change between missions. I t is using the drivable Vehicle mod ts by DV. It is prolly gonna be only for private use at my lan parties(i will give it to people that help if they want). it is in a team deathmatch style coop. everyone is on blue. i was wondering if there was a way to create a armory type dealy-o that instead of selecting weapons, u could select a mission and it would load it from there. Im pretty sure it can be done, but thats just my guess. Thanx
Sgt.Joker
07-22-2004, 09:37 PM
i think in Joint ops u cannot do that because unlike other games in JO they are pre detrimined where as in other games u recive objectives as u go. but u could ask Novalogic if this is posible pobaly u whould have to do sum coding
Good Luck!!!
Bluetiereign
07-22-2004, 11:48 PM
Originally posted by repta
I am making a campagn that is going to be a series of missions based from a US base and all the cities are on the map. just the waypoints and some enemies change between missions. I t is using the drivable Vehicle mod ts by DV. It is prolly gonna be only for private use at my lan parties(i will give it to people that help if they want). it is in a team deathmatch style coop. everyone is on blue. i was wondering if there was a way to create a armory type dealy-o that instead of selecting weapons, u could select a mission and it would load it from there. Im pretty sure it can be done, but thats just my guess. Thanx
I believe you are asking about BHD... and to tell you the truth, I believe that I've seen something very similar to this done before... only it was a mission ending/start scenario - with the arrival at a waypoint. I think it was one of Vlad's maps. Pappy's BIN file Editor (http://www.checkpointdelta.net/cgi-bin/db.cgi?db=file&uid=default&Game=BHD&sb=1&so=ascend&view_records=1&mh=16) and some WAC file editing will likely be needed, though I'm not sure.
repta
07-23-2004, 10:00 AM
thanx, now if i only new how to use it. Yes, it is for bhd:TS. i dont understand the bin editer at all. I just make the maps. i dont know any coding or whatnot. please help.
Bluetiereign
07-23-2004, 12:05 PM
Unless this option can be accessed through the BIN file editor and/or the WAC file ( and a customized menu with customized choices of missions is very likely not ) , I think this type of change would require an editing of DV's already edited version of the BHD.EXE or an addon to the existing version. Too advanced for me to tackle - with the amount of time I have at the moment. Sorry.
There are other ways to do this (ie: walking into a labeled room)using available editors, if what I was referring to previously did actually work. Will check into it.
Trigger
07-25-2004, 04:48 PM
www.gamedesign.net there are many modder os differant game here check it out i hope you find lots of help there
repta
07-25-2004, 05:32 PM
thanx for all the help. I will give u a copy of the campaign when it is finished(if if get it to work). Thanx again.
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