View Full Version : HINTS, TIPS AND EDITOR EXPERIMENTS
Charger
09-27-2002, 11:15 AM
Experiment #98
Using teleport markers to randomly place item on a mission area.
Example scenario would be search and rescue mission having to find downed Blackhawk and crew. Having the Blackhawk and crew start in a different location each time the game starts.
Set up (4 markers is what I tested with) all with the same waypoints list number, in different locations on the map terrain.
Results.
Experiment unsuccessful.
Items will only teleport to the same teleport marker every time no matter where you place the marker. The target marker is determined by the ssn of the group. Usually the lower even numbered ssn of that particular teleport target marker group.
Rüstinsk
09-27-2002, 01:47 PM
:stupid2: what happened to experiment #1 thru 97 ? :puzzled:
Conclusion: You can only teleport AI, not items or markers.
Rüstinsk
09-27-2002, 02:26 PM
Tip # 4,624 .. Using "start, primary player" Marker in a Cooperative
when a player joins a coop map the game first looks for a "start, primary player" marker which takes precedence over "Player Start Marker". all subsequent player respawns after that default to the "Player Start Marker".
Charger
09-27-2002, 02:45 PM
Hmmm...I have experiments all over the place bro, but this is the one I'm sharing right now.:duh:
In conclusion:You can teleport anything but a palyer start marker.
Rüstinsk
09-27-2002, 03:19 PM
Originally posted by Charger
Hmmm...I have experiment all over the place bro, but this is the one I'm sharing right now.:duh:
In conclusion:You can teleport anything but a palyer start marker.
and i think it's a cool idea to post them :thumb:
but... i think my conclusion is accurate, you can't teleport anything other than AI
Charger
09-27-2002, 03:46 PM
AI=Artificial Intelligence is the term I’m use to. But I understand what you’re getting at. While I should have been more specific its true that teleporting buildings doesn’t seem to work. I should have stated that you can teleport, vehicles and personnel and groups of items that include both vehicles and personnel.
The experiment I did was for a mission I was working on that dealt with search and rescue. I thought that if I could set the objective ( search for downed Blackhawk) to start in different positions each refreshing of the game that it would be more interesting and you wouldn’t know right where to look every time. Also you could mix where enemy would be as well. I know you can do this very effect by using triggers if you sat down and worked it all out. I’ve done similar effects but on a small scale.
Thought that sharing some of this stuff would be interesting for others instead of me trying to write this all into another **** manual I just don’t have the time to do right now.:roll:
Rüstinsk
09-27-2002, 07:09 PM
yea, the only way i can think of is using differrent triggers an events.
here is one pretty simple way, but it is kind of crude... i placed waypoints on the 4 possible locations of the blackhawk & crew
Charger
10-26-2002, 05:48 PM
EXPERIMENT:
An experiment I was working on. I found the end of the map, which can only be found in the game and not in the editor.
I found the end of the map one day by placing a few boats on the map, in scale a few miles from the center of the green square in one direction, lets say absolute west.
I started the game and fly in the direction of the boats and as I approached them, I couldn’t see them but I could hear them, I passed through the vortex (lack of a better word) and the boats appeared on the other side.
In theory the actual playing area on the map is only so big and then repeats itself after a certain distance.
If you set up buildings and such inside the green area, then flew in one direction away from the start point you would eventually pass through the vortex and eventually end up fling right back to the group of building you placed.
The purpose of this experiment was to set a red base on one side of the vortex, and a blue base on the other side of the vortex. If you were on the red side, you would not see the blue side and vice versa.
Part of this experiment was to design a team death match type game.
I set up aaa on both sides of the vortex along with the teams base. The aaa would not pick you up till you actually passed through the vortex and was inside the enemy parameter.
If you were on the red side looking towards the blue side you could not see anything but the terrain in front of you. As you flew through the barrier the items on the other side would become visible.
In this experiment I was successful to a point. I was able to fly through the vortex. I was able to pass back through. I was shot at by the aaa and then was not when I went back through. I got a systextdump error at a few points but not a repeated error in the same spot. I did not test this with more players.
Anyone else experimented with this and what were your results. Anyone considering doing this and having success I would like to hear about it.:cool2:
Edward
11-08-2002, 05:57 AM
Originally posted by Rüstinsk
Originally posted by Charger
Hmmm...I have experiment all over the place bro, but this is the one I'm sharing right now.:duh:
In conclusion:You can teleport anything but a palyer start marker.
and i think it's a cool idea to post them :thumb:
but... i think my conclusion is accurate, you can't teleport anything other than AI in C4 you can teleport different effects like red smoke green smoke small fire so on i think there are 13 effects in the drop down window for the teleport marker :agree.gif:. just place 1 teleprot marker highlite it and hit item attributes in this window you'll see the info for the marker lower right hand side is the effects choose 1 . dont forget to give marker a # . now for the event for effect
IF= group - blue group still alive
THEN= group teleport teleport# X . for smoke i would check reset at 30 sec then it will burn go out then burn again
Charger
11-08-2002, 07:04 PM
This is the technical meaning behind the use of red or green smoke.
I used a green smoke marker in the mission GreatEscape for the effect of the POW's making the spot for the Black Hawk to come in...Green of course indicates that the chopper is safe to set down in the area and Red indicates its not safe to land in the designated LZ.:ar15:
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