MY Name is MUD
08-12-2003, 08:30 PM
ok, just a little tip for ya:
ALLWAYS aim low when shooting AI in Co-Op type game play, the reason for aiming low is this: if the map maker has put some "Prone AI" (AI laying on there chest) or AI on one knee in the mission, they only look prone or on one knee to the "host" of the game, ALL joined players see all AI in Co-Ops as standing, even if the AI is prone or on one knee.
So as a joined player the best way to ensure a " 1 Shot 1 Kill Ratio " is by aiming low being that all AI to you look like they are standing on both feet, when really they could be prone or on one knee.
(This effect is allso mistaken as being "lag" alot of the time, when in deed it is not lag, just a glitch between host and client sides of the game)
Note: I'm talking about DF2-DFLW-TFD Co-Ops here only!
Now get out there and kick some a#$!! :ar15: :saint2:
[Edited on 8-13-2003 by MY Name is MUD]
ALLWAYS aim low when shooting AI in Co-Op type game play, the reason for aiming low is this: if the map maker has put some "Prone AI" (AI laying on there chest) or AI on one knee in the mission, they only look prone or on one knee to the "host" of the game, ALL joined players see all AI in Co-Ops as standing, even if the AI is prone or on one knee.
So as a joined player the best way to ensure a " 1 Shot 1 Kill Ratio " is by aiming low being that all AI to you look like they are standing on both feet, when really they could be prone or on one knee.
(This effect is allso mistaken as being "lag" alot of the time, when in deed it is not lag, just a glitch between host and client sides of the game)
Note: I'm talking about DF2-DFLW-TFD Co-Ops here only!
Now get out there and kick some a#$!! :ar15: :saint2:
[Edited on 8-13-2003 by MY Name is MUD]